Ammunition.

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Ammunition.

Post by Simon Bourne on Fri Jun 17, 2011 2:08 am

So when you want to fill your gun that you already have loaded with more ammo, you need to buy ANOTHER gun for the same price as one.

Example: Buying a $200 Deagle w/ 100 Ammo and you want more ammo, you need to buy ANOTHER $200 Deagle with the ammo also.

So what i'm suggesting is a command like:

/buyammo
/getammo
/ammobuy
/storeammo (When you need to hide your ammo or store it somewhere safe.)
/useammo (Like using the powder in the bullets or just a bullet for a non lethal/technical reason.)

Note: When using /useammo you need to select how many bullets you want to use and the game/script will take away the ammount you selected.
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Re: Ammunition.

Post by Caleb Simms on Fri Jun 17, 2011 8:30 am

I see what you're saying I support the idea of a /buyammo command instead of buying a new gun for the same price, the others you suggested aren't really needed in my opinion.
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Re: Ammunition.

Post by Peter Greenson on Fri Jun 17, 2011 9:18 am

Which would mean a check on the players current weapons before opening the dialog box, Otherwise you don't need to pay for the weapon. Very Happy
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Re: Ammunition.

Post by Sam Akabara on Fri Jun 17, 2011 1:24 pm

Ys...I support this idea...It's quite annoying burning money buying a new gun when you only want more ammo for your current one.

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Re: Ammunition.

Post by Simon Bourne on Fri Jun 17, 2011 7:08 pm

TheCalm wrote:I see what you're saying I support the idea of a /buyammo command instead of buying a new gun for the same price, the others you suggested aren't really needed in my opinion.

Those other commands could be other ways to name the actual CMD.
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Re: Ammunition.

Post by Terry Winston on Wed Jun 22, 2011 11:45 am

Or another suggestion if this isn't possible or to hard to script (which i woudn't imagine it is) just sell the guns for cheaper.

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Re: Ammunition.

Post by MantasWolf on Wed Jul 13, 2011 12:27 pm

/support
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Re: Ammunition.

Post by Peter Greenson on Wed Jul 13, 2011 12:35 pm

MantasWolf wrote:/support

Read the rules.
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Re: Ammunition.

Post by Nicolas Djordjevic on Wed Jul 13, 2011 1:47 pm

Alright...

I support this cuz'....

Well, every time I attempt to buy any weapon aaaand... it asks me how much ammo do I want, I press number tasters. Right?

Well, those are my keybinds so basically if I first pressed 2, I get 2 bullets...

And I fuck up myself every time... (( I know, I should have used Num Lock. ))

At other hand... (( If you're lazy to read this read what Sam said. ))

You run out of bullets, blah blah, got 5 bullets to go, what you'll do? Throw a gun and buy new one?

Naah, in real life you buy only bullets, so basically wasting another 200 dollars for gun isn't that smart isn't it?
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Re: Ammunition.

Post by Reinier on Wed Jul 13, 2011 2:13 pm

/support

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Re: Ammunition.

Post by Samara on Wed Jul 13, 2011 2:22 pm

Reinier wrote:/support

Read the forums rules.
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Re: Ammunition.

Post by Nico on Wed Jul 13, 2011 2:29 pm

Well this is an extremely good idea....you save up lots of money and yeah..what Nic said.
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Re: Ammunition.

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