Speed Bumps

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Speed Bumps

Post by Lloyd McFadden on Sat Jul 09, 2011 8:21 pm

I would like to Suggest Speed Bumps for all the main roads around Palomino. All the roads around the bank and heading to MG etc will have Speed Bumps (Will need to be Mapped). But all the minor roads such as around the houses, will not need speed Bumps. I was thinking, you can use the Small tunnel thing on the map editor, the Grey tunnel, Basically make it slightly sticking out of the ground and make them fairly spread out. It would be rp like and would stop those pesky speeders.
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Re: Speed Bumps

Post by Samara on Sat Jul 09, 2011 8:38 pm

Or... it would just make it easier to have flying cars...


But I do think its a better idea for RP reasons.
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Re: Speed Bumps

Post by Nero on Sat Jul 09, 2011 9:07 pm

It's a great idea. You can cover the bump on the red bridge on the PC entrance with one. Atleast we'll see what we ran into...

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Re: Speed Bumps

Post by Kevin Alymer on Sat Jul 09, 2011 9:27 pm

Walker wrote:I would like to Suggest Speed Bumps for all the main roads around Palomino. All the roads around the bank and heading to MG etc will have Speed Bumps (Will need to be Mapped). But all the minor roads such as around the houses, will not need speed Bumps. I was thinking, you can use the Small tunnel thing on the map editor, the Grey tunnel, Basically make it slightly sticking out of the ground and make them fairly spread out. It would be rp like and would stop those pesky speeders.

Who might these speeders be Razz. Anyways, it's not a bad idea, but, then I'll just go do my driving in the forest.
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Re: Speed Bumps

Post by Lloyd McFadden on Sat Jul 09, 2011 9:29 pm

Kevin wrote:
Walker wrote:I would like to Suggest Speed Bumps for all the main roads around Palomino. All the roads around the bank and heading to MG etc will have Speed Bumps (Will need to be Mapped). But all the minor roads such as around the houses, will not need speed Bumps. I was thinking, you can use the Small tunnel thing on the map editor, the Grey tunnel, Basically make it slightly sticking out of the ground and make them fairly spread out. It would be rp like and would stop those pesky speeders.

Who might these speeders be Razz. Anyways, it's not a bad idea, but, then I'll just go do my driving in the forest.

Dammit >.<. Im a Speeder!
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Re: Speed Bumps

Post by Nico on Sat Jul 09, 2011 10:03 pm

I support the idea. :3
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Re: Speed Bumps

Post by Edward Veatress on Sat Jul 09, 2011 10:38 pm

I have a question, what object will we use for a speed bump? I mean they are Road Scripted I think, we cant just rip off a script of the road and add it, so what object?
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Re: Speed Bumps

Post by Nicolas Djordjevic on Sun Jul 10, 2011 10:11 am

Lag?

If you add to many of those shizzels people will lag like hell.

And no, I'm not trying to be ass or anything for saying this, idea is great but I'm just thinking about consequences.
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Re: Speed Bumps

Post by Samara on Sun Jul 10, 2011 11:00 am

Nicolas wrote:Lag?

If you add to many of those shizzels people will lag like hell.

And no, I'm not trying to be ass or anything for saying this, idea is great but I'm just thinking about consequences.

A couple of these will add barely any lag at all. Think of all those other servers with hundreds of things scripted that don't lag much. Razz
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Re: Speed Bumps

Post by Lloyd McFadden on Sun Jul 10, 2011 12:31 pm

Yeah Nic, The speed Bumps will only be 1 Object. Rather then 3 that form it. Also the Speed bumps would be fairly spread out. So you would not need a great number of these objects mapping.
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Re: Speed Bumps

Post by MantasWolf on Wed Jul 13, 2011 12:09 pm

/Support
But only in the towns not in the road to MG or something
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Re: Speed Bumps

Post by Nicolas Djordjevic on Wed Jul 13, 2011 1:43 pm

Walker wrote:Yeah Nic, The speed Bumps will only be 1 Object. Rather then 3 that form it. Also the Speed bumps would be fairly spread out. So you would not need a great number of these objects mapping.

M'kay I better start preparing Windows Ultimate 7.
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Re: Speed Bumps

Post by Outcast on Fri Jul 22, 2011 9:28 am

Well I read this and mapped it quickly in MTA, this is what I made. Take note that it depends on a car you drive what effect it will have. If you have a rancher you'll just drive over it, but if you're using a lower car, like Turismo, it'll get damaged. Also, if you stop on it, you car's doors will probably be damaged.

There is one on the entrance of PC (screenshot), two near the bank, two near the ad business and one at the east exit of PC.

Pic:

[You must be registered and logged in to see this image.]

Code:
CreateObject(3287, 2187.0537109375, 43.198429107666, 24.5, 0, 0, 0);
CreateObject(3287, 2342.4016113281, 102.70209503174, 24.5, 0, 0, 90);
CreateObject(3287, 2484.3056640625, 40.19075012207, 24.5, 0, 0, 180);
CreateObject(3287, 2322.1782226563, -29.841255187988, 24.5, 0, 0, 179.99450683594);
CreateObject(3287, 2292.4272460938, -15.059803009033, 24.5, 0, 0, 89.994506835938);
CreateObject(3287, 2292.4543457031, 65.835815429688, 24.450000762939, 0, 0, 89.994506835938);
CreateObject(1237, 2187.0622558594, 35.770141601563, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2187.2346191406, 47.662891387939, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2288.0305175781, -14.891156196594, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2299.830078125, -14.937849998474, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2322.1528320313, -22.571683883667, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2322.1867675781, -34.09366607666, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2484.1721191406, 35.661167144775, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2484.1433105469, 47.707191467285, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2349.763671875, 102.7320098877, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2338.0141601563, 102.64056396484, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2288.0812988281, 65.907249450684, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2299.8530273438, 65.972175598145, 25.472597122192, 0, 0, 0);
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Re: Speed Bumps

Post by Midnight on Fri Jul 22, 2011 12:38 pm

Outcast wrote:Well I read this and mapped it quickly in MTA, this is what I made. Take note that it depends on a car you drive what effect it will have. If you have a rancher you'll just drive over it, but if you're using a lower car, like Turismo, it'll get damaged. Also, if you stop on it, you car's doors will probably be damaged.

There is one on the entrance of PC (screenshot), two near the bank, two near the ad business and one at the east exit of PC.

Pic:

[You must be registered and logged in to see this image.]

Code:
CreateObject(3287, 2187.0537109375, 43.198429107666, 24.5, 0, 0, 0);
CreateObject(3287, 2342.4016113281, 102.70209503174, 24.5, 0, 0, 90);
CreateObject(3287, 2484.3056640625, 40.19075012207, 24.5, 0, 0, 180);
CreateObject(3287, 2322.1782226563, -29.841255187988, 24.5, 0, 0, 179.99450683594);
CreateObject(3287, 2292.4272460938, -15.059803009033, 24.5, 0, 0, 89.994506835938);
CreateObject(3287, 2292.4543457031, 65.835815429688, 24.450000762939, 0, 0, 89.994506835938);
CreateObject(1237, 2187.0622558594, 35.770141601563, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2187.2346191406, 47.662891387939, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2288.0305175781, -14.891156196594, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2299.830078125, -14.937849998474, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2322.1528320313, -22.571683883667, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2322.1867675781, -34.09366607666, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2484.1721191406, 35.661167144775, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2484.1433105469, 47.707191467285, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2349.763671875, 102.7320098877, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2338.0141601563, 102.64056396484, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2288.0812988281, 65.907249450684, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2299.8530273438, 65.972175598145, 25.472597122192, 0, 0, 0);

Nice work,I like it.BTW make the road mubs less tall...that is kinda much at my head...to make lose control to people you can use something that might just come up the road...In my opinion if you lower them down a bit would be great.

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Re: Speed Bumps

Post by Tom Stall on Fri Jul 22, 2011 3:44 pm

Kevin wrote:
Walker wrote:I would like to Suggest Speed Bumps for all the main roads around Palomino. All the roads around the bank and heading to MG etc will have Speed Bumps (Will need to be Mapped). But all the minor roads such as around the houses, will not need speed Bumps. I was thinking, you can use the Small tunnel thing on the map editor, the Grey tunnel, Basically make it slightly sticking out of the ground and make them fairly spread out. It would be rp like and would stop those pesky speeders.

Who might these speeders be Razz. Anyways, it's not a bad idea, but, then I'll just go do my driving in the forest.

And every time you managed to crash my car into wall!
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Re: Speed Bumps

Post by Outcast on Fri Jul 22, 2011 4:44 pm

Midnight wrote:
Outcast wrote:Well I read this and mapped it quickly in MTA, this is what I made. Take note that it depends on a car you drive what effect it will have. If you have a rancher you'll just drive over it, but if you're using a lower car, like Turismo, it'll get damaged. Also, if you stop on it, you car's doors will probably be damaged.

There is one on the entrance of PC (screenshot), two near the bank, two near the ad business and one at the east exit of PC.

Pic:

[You must be registered and logged in to see this image.]

Code:
CreateObject(3287, 2187.0537109375, 43.198429107666, 24.5, 0, 0, 0);
CreateObject(3287, 2342.4016113281, 102.70209503174, 24.5, 0, 0, 90);
CreateObject(3287, 2484.3056640625, 40.19075012207, 24.5, 0, 0, 180);
CreateObject(3287, 2322.1782226563, -29.841255187988, 24.5, 0, 0, 179.99450683594);
CreateObject(3287, 2292.4272460938, -15.059803009033, 24.5, 0, 0, 89.994506835938);
CreateObject(3287, 2292.4543457031, 65.835815429688, 24.450000762939, 0, 0, 89.994506835938);
CreateObject(1237, 2187.0622558594, 35.770141601563, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2187.2346191406, 47.662891387939, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2288.0305175781, -14.891156196594, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2299.830078125, -14.937849998474, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2322.1528320313, -22.571683883667, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2322.1867675781, -34.09366607666, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2484.1721191406, 35.661167144775, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2484.1433105469, 47.707191467285, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2349.763671875, 102.7320098877, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2338.0141601563, 102.64056396484, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2288.0812988281, 65.907249450684, 25.472597122192, 0, 0, 0);
CreateObject(1237, 2299.8530273438, 65.972175598145, 25.472597122192, 0, 0, 0);

Nice work,I like it.BTW make the road mubs less tall...that is kinda much at my head...to make lose control to people you can use something that might just come up the road...In my opinion if you lower them down a bit would be great.

Well, it can easiliy be done by manually adjusting the height of thesemodel IDs lines and their height.

CreateObject(3287, 2187.0537109375, 43.198429107666, 24.5, 0, 0, 0);

Height between 24.4 and 24.55 all work goood. Below or above those just ruin the whole point of a speed bump.
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Re: Speed Bumps

Post by Sam Akabara on Fri Jul 22, 2011 7:38 pm

I agree with speed bumps in the towns, but not on the country roads. Not much point...You know...You can just go off road and continue along that way...

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Re: Speed Bumps

Post by Outcast on Fri Jul 22, 2011 8:03 pm

Speed bumps are only used in populated areas. Where have you seen a speed bump in the middle of a open road? IRL never.
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Re: Speed Bumps

Post by Osato on Fri Jul 22, 2011 10:36 pm

I like it, but it might be harsh on low cars...
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Re: Speed Bumps

Post by Tom Stall on Sat Jul 23, 2011 1:24 am

Speed Bumbs in town like PC, noooo way.
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Mapped Palomino Creek

Post by Cesar_Rivarez on Sat Jul 23, 2011 2:04 pm

Okay i mapped the palomino and i added some Speed bump and Additional Gas station and some Hotdog cart and Noodles.

This is the SS.

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You can see at the SS i added a gas station and Speed bump i add that gas station so Palomino can have one so they don't need to go visit Montgomery or dilimore to refuel if only if they spawn in Palomino and they got low fuel and also the Speed bumps is working its working very well its good when you see it IG.

[You must be registered and logged in to see this image.]

You can see on that SS i added some food carts its good its will be useful to a newbie they can Rp selling hotdog/Noodles
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Re: Speed Bumps

Post by Caleb Simms on Sat Jul 23, 2011 6:58 pm

Mr_Joker013 wrote:Okay i mapped the palomino and i added some Speed bump and Additional Gas station and some Hotdog cart and Noodles.

This is the SS.

[You must be registered and logged in to see this image.]

You can see at the SS i added a gas station and Speed bump i add that gas station so Palomino can have one so they don't need to go visit Montgomery or dilimore to refuel if only if they spawn in Palomino and they got low fuel and also the Speed bumps is working its working very well its good when you see it IG.

[You must be registered and logged in to see this image.]

You can see on that SS i added some food carts its good its will be useful to a newbie they can Rp selling hotdog/Noodles

The speed bumps aren't needed in RC, they may come in handy in the LS or larger areas, not the country side.
Also we can't put everything in Palomino, if we do then Dillimore and Montgomery won't serve much as a purpose, the idea is to expand the RP to other players rather than Palomino and outside the bank...
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Re: Speed Bumps

Post by Cesar_Rivarez on Sat Jul 23, 2011 7:18 pm

TheCalm wrote:
Mr_Joker013 wrote:Okay i mapped the palomino and i added some Speed bump and Additional Gas station and some Hotdog cart and Noodles.

This is the SS.

[You must be registered and logged in to see this image.]

You can see at the SS i added a gas station and Speed bump i add that gas station so Palomino can have one so they don't need to go visit Montgomery or dilimore to refuel if only if they spawn in Palomino and they got low fuel and also the Speed bumps is working its working very well its good when you see it IG.

[You must be registered and logged in to see this image.]

You can see on that SS i added some food carts its good its will be useful to a newbie they can Rp selling hotdog/Noodles

The speed bumps aren't needed in RC, they may come in handy in the LS or larger areas, not the country side.
Also we can't put everything in Palomino, if we do then Dillimore and Montgomery won't serve much as a purpose, the idea is to expand the RP to other players rather than Palomino and outside the bank...

I Only put three Speed bump on the Three entrance of the Palomino Creek to make the Car slow down i just added the Gas Station so Palomino Creek can have Gas Station too so if they got low Fuel and they are at the Palomino they will just going to visit the gas Station and i added that two foodcart so Newbie can have a Small business that they can earn small cash
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Re: Speed Bumps

Post by Peter Greenson on Sun Jul 24, 2011 1:26 pm

Speed bumps are only needed in areas where there are lots of peds near the streets and without traffic lights.
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Re: Speed Bumps

Post by KilicB on Sun Jul 24, 2011 11:06 pm

Samara wrote:Or... it would just make it easier to have flying cars...


But I do think its a better idea for RP reasons.

Agreeing with this one, Almost everyone like's driving super fast.. And for the some blind guys that won't see it they will letterly fly.
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Re: Speed Bumps

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