New Jail System

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New Jail System

Post by Lloyd McFadden on Sat Jul 09, 2011 9:11 pm

I think we should make a new /jail system. Rather then /jail (Time in jail) we have a Movable door.
All you need to do is add a moveable door to the other two jails, With a command such as
/(o)pen(j)ail(1) (/opj1) then as a shutting the door command you can /(c)lose(j)ail(1) (/cj1) And then add a Set time that the door will stay shut. Once that time is up the door will auto open and allow the person out. Also during the jail time it would be great if you can /opj1 (Open) the jail during their time. Incase you get new evidence that can release them etc.
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Re: New Jail System

Post by Aaron_Lee on Sat Jul 09, 2011 9:13 pm

What if the cop sends you in and times out and never comes back O__O

But it is a good idea for more RP.
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Re: New Jail System

Post by Lloyd McFadden on Sat Jul 09, 2011 9:16 pm

Thats what I meant with the /(c)lose(j)ail(1) And then the time, so for example, if we use minutes:

/cj1 20

So then the door is shut for 20 Minutes
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Re: New Jail System

Post by Neon Router on Sat Jul 09, 2011 9:20 pm

What if there are two people in the cell with two different release times?
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Re: New Jail System

Post by Lloyd McFadden on Sat Jul 09, 2011 9:23 pm

Well theirs two Jails that can have Movable doors.

However if their was 3 People then I suppose you can make it so the door only opens for that Individual player. And if the other person tries to leave they get Killed etc.
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Re: New Jail System

Post by Caleb Simms on Sun Jul 10, 2011 7:38 pm

So no fine?
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Re: New Jail System

Post by Jamie Steel on Sun Jul 10, 2011 9:24 pm

To be honest I'd rather have a prison implemented, so we can have prison RPs, although the prison would only be for hardened criminals, like murderers, bank robbers, etc.
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Re: New Jail System

Post by Bryan_Dan on Sun Jul 24, 2011 11:10 pm

Feganator wrote:To be honest I'd rather have a prison implemented, so we can have prison RPs, although the prison would only be for hardened criminals, like murderers, bank robbers, etc.

+1

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