Gunshots/Explotions.

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Gunshots/Explotions.

Post by Simon Bourne on Sun Aug 07, 2011 6:38 am

I think there should be a script that shows someone's location when they shoot a gun or an explotion happens.

Just like /wolfhowl, you show up on the map, but you must be close to hear it.

It must have 2 different marks:

Blue: Semi-Automatic fire. (Should be scripted into Pistols/Pump-Action/Sniper.)
Green: Full-Auto fire. (Assault Rifles/Carbines/SMG's/LMG's/Full-Auto Shotgun.)
Red: Explotion. (Car/Bombs/Rockets.)

And when someone fires near you a message should appear.

**You can hear (Blue, Red or Green depending on the gun.) gunshots from a nearby location.**

This will improve RP and instead of using a /g command to warn people about a shooting or explotion.

It should'nt be in the Silenced Colt45 since it's a silenced gun.

((If someone RPly has a gun that is suppresed/silenced, there should be a command that could be toggled by ADMINS ONLY, like /mutegun or /silencer, so when someone has a silenced gun RPly, they need to ask a Level 2 + admin to use that command.))
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Re: Gunshots/Explotions.

Post by DeRon Ellis on Sun Aug 07, 2011 6:46 am

This could get messy. In a shootout, the chatbox would get spammed with the messages. A better option would be using the radar. When a shot is fired, a blip is temporarily shown on the radar from the shot's general location.

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Re: Gunshots/Explotions.

Post by Raiden Akimoto on Sun Aug 07, 2011 6:49 am

Reminds me of Call of Duty 4 Multiplayer. Anyways, I like this suggestion.
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Re: Gunshots/Explotions.

Post by Mike Dan on Sun Aug 07, 2011 8:37 am

DeRon Ellis wrote:This could get messy. In a shootout, the chatbox would get spammed with the messages. A better option would be using the radar. When a shot is fired, a blip is temporarily shown on the radar from the shot's general location.

That's a point.. Having only a blip is better, Good Idea though..
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Re: Gunshots/Explotions.

Post by Edward Veatress on Sun Aug 07, 2011 9:45 am

People will abuse and Metagame the location and help out the victim
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Re: Gunshots/Explotions.

Post by Neon Router on Sun Aug 07, 2011 1:40 pm

Erm, well.
If your not listening to songs you'd easily hear a nearby shot.
So the automatic /me ain't required.
However, maby if it shows for a split second or more, according to the weapon, on the map, that would be good. SA isn't good with surround sound and just plays the sound file without actually making it play from the player.
(IE if a person shoots on your left from far, you'l hear it as if you shot it)
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Re: Gunshots/Explotions.

Post by Drop on Sun Aug 07, 2011 2:01 pm

Imagine on LS-RP, you and 60 more players are having a shootout.

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Re: Gunshots/Explotions.

Post by Neon Router on Sun Aug 07, 2011 2:21 pm

Drop wrote:Imagine on LS-RP, you and 60 more players are having a shootout.
My point exactly. The idea is good, just remove the text, but make the shot shown on the map for a small amount of time.
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Re: Gunshots/Explotions.

Post by Simon Bourne on Sun Aug 07, 2011 8:29 pm

Drop wrote:Imagine on LS-RP, you and 60 more players are having a shootout.

Yeah but this , once again, is not LS-RP, there's no big fucking gang wars on the street scripting eachother for no particular reason at all, script kills are rarely used in here, everyone solves things the RP way.
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Re: Gunshots/Explotions.

Post by Waffle on Sun Aug 07, 2011 10:19 pm

I agree with this, but only within the radar range. Meaning, that being what you can see on the minimap, and only that.

However, it should be removed for silenced pistols. He he he. ;D

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Re: Gunshots/Explotions.

Post by ArielV on Mon Aug 08, 2011 3:10 am

TBH, He did say for it to be removed for S. Pistols, Waffle.

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Re: Gunshots/Explotions.

Post by Waffle on Mon Aug 08, 2011 4:02 am

ArielV wrote:TBH, He did say for it to be removed for S. Pistols, Waffle.

I didn't quite read that part, was amazed by the suggestion right away.

:>

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Re: Gunshots/Explotions.

Post by ArielV on Mon Aug 08, 2011 8:33 am

GG...:>

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Re: Gunshots/Explotions.

Post by Jamie Steel on Mon Aug 08, 2011 4:03 pm

By the way silenced weapons are still loud. Like... Really loud. 130 decibels kinda loud.

And ambulances are around 100-140 decibels, and you hear them from streets away so you'd be able to hear a silenced weapon being shot without a doubt.
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Re: Gunshots/Explotions.

Post by Simon Bourne on Mon Aug 08, 2011 4:06 pm

Feganator wrote:By the way silenced weapons are still loud. Like... Really loud. 130 decibels kinda loud.

And ambulances are around 100-140 decibels, and you hear them from streets away so you'd be able to hear a silenced weapon being shot without a doubt.

Don't forget the fact that there's differences between SILENCER and SUPRESSOR.
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Re: Gunshots/Explotions.

Post by Kyol Daniels on Mon Aug 08, 2011 5:07 pm

Im not too sure if this would be possible to do.
Although im pretty sure that it might be possible just to make the persons blip on the map become visible like it does with wolf howl.
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Re: Gunshots/Explotions.

Post by Drop on Tue Aug 09, 2011 2:17 pm

RomeKovz wrote:
Drop wrote:Imagine on LS-RP, you and 60 more players are having a shootout.

Yeah but this , once again, is not LS-RP, there's no big fucking gang wars on the street scripting eachother for no particular reason at all, script kills are rarely used in here, everyone solves things the RP way.
Sure they do, sure they fucking do. I mean, like absolutely RPish at all times. Rolling Eyes

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Re: Gunshots/Explotions.

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