Hood/Trunk

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Hood/Trunk

Post by Outcast on Mon Aug 08, 2011 10:02 am

Simple, make a /trunk and /hood command that would open the car's trunk/hood. It's 2 minutes of scripting.
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Re: Hood/Trunk

Post by Max Woods on Mon Aug 08, 2011 11:11 am

Hmm... Seen it on other servers, pretty nice to store weapons in, will bring more RP into the server too. When someone makes car shows it would be good for showing engine with /bonnet :/, for the trunk, yea, store weapons in, cash maybe... Clothes? Anyways, /support this suggestion.
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Re: Hood/Trunk

Post by Outcast on Mon Aug 08, 2011 11:47 am

Doesn't have to store anything in it. I just want to be able to open it lol Very Happy

EDIT: Here's the simple command that would do it.

Code:

CMD:trunk
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
    if(boot==1) return SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, false, objective);
    else SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, true, objective);
}

CMD:hood
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
    if(bonnet==1) return SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, false, boot, objective);
    else SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, true, boot, objective);
}

EDIT2: Tested it and it works.
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Re: Hood/Trunk

Post by Outcast on Mon Aug 08, 2011 2:07 pm

Okay, I made a better version of it.

Features: Openable hood and trunk of the vehicle. Automated /me message.

Usage: To open a trunk you need to be outside of the vehicle, near it and the vehicle needs to be unlocked. You open it by typing /trunk

To open a hood of the car you need to be inside of the vehicle in the driver's seat. You do it by typing /hood.

/me and error colors are a bit off, but the server scripter can change it easily.

I tested it and haven't found any bugs, but I won't guarantee 100% for it, cause I always over-look some details by accident lol.
Made as a filterscript, no includes needed.


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