A Map for blueberry

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A Map for blueberry

Post by Mike Kakolav on Mon Sep 19, 2011 10:36 am

I made a office in Blueberry which looks like a shipping office so here are the pictures and the link to the map is here.

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I Hope you know how to use this. Very Happy
Anyways just take the RAW Paste data.

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Re: A Map for blueberry

Post by Dominique LaRue on Mon Sep 19, 2011 10:43 am

Shame that it's in that building, it would have made an excellent Mashina interior. Good work!

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Re: A Map for blueberry

Post by Mike Kakolav on Mon Sep 19, 2011 10:49 am

Thanks Very Happy
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Re: A Map for blueberry

Post by Mike Kakolav on Mon Sep 19, 2011 10:26 pm

So what about this map?
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Re: A Map for blueberry

Post by Matthew Reget on Mon Sep 19, 2011 10:40 pm

This is pretty nice, actually.
Nice job ;D
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Re: A Map for blueberry

Post by Kyol Daniels on Mon Sep 19, 2011 10:51 pm

It looks ok,
BUT, What would be the story behind it?
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Re: A Map for blueberry

Post by Peter Greenson on Tue Sep 20, 2011 4:33 am

Wow nice, I'll get the enter exit commands (I need the entry coordinates) done.
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Re: A Map for blueberry

Post by Mike Kakolav on Tue Sep 20, 2011 9:03 am

WOW this will be added COOL but Peter the door to the office can be opened and closed so its just a copy and paste map into the game ^^
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Re: A Map for blueberry

Post by Mike Kakolav on Tue Sep 20, 2011 9:06 am

I mean that the door is like in the interior of some houses.We can just pass through it and it will open automatically (like the doors in the hospital)
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Re: A Map for blueberry

Post by Peter Greenson on Tue Sep 20, 2011 9:10 am

It needs to be in PAWN code.
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Re: A Map for blueberry

Post by Mike Kakolav on Tue Sep 20, 2011 9:23 am

Wait......You are going to make it in PAWN arent you?
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Re: A Map for blueberry

Post by Peter Greenson on Tue Sep 20, 2011 10:11 am

That's what SA:MP uses... yes. Smile
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Re: A Map for blueberry

Post by Ray on Tue Sep 20, 2011 10:29 am

In dev, and Peter nvm about the code, I can still work with it.

And get on Skype when you can.

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Re: A Map for blueberry

Post by Mike Kakolav on Tue Sep 20, 2011 10:44 am

Well now if my map is good......................You guys can ask me to make more maps for ya?
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Re: A Map for blueberry

Post by Peter Greenson on Tue Sep 20, 2011 11:08 am

Just look around for RP enhancing things... interiors are good. Objects that blend in are good as well (just out of PC)
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