Vehicle Damage

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Vehicle Damage

Post by DeRon Ellis on Mon Oct 31, 2011 12:07 am

I'm getting tired of the reckless driving in the server. My suggestion is quite simple. We need a way to save the vehicle's health stats when someone uses the "/v p" cmd or logs off. I also think blocking the Pay and sprays would be helpful. Now for the repair process, R.C.S. can add on another branch to the faction for car services. Feedback would be helpful.

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Re: Vehicle Damage

Post by Kevin Alymer on Mon Oct 31, 2011 12:11 am

Larson can create a division.
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Re: Vehicle Damage

Post by DeRon Ellis on Mon Oct 31, 2011 12:23 am

True, I'll start working on that.

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Re: Vehicle Damage

Post by Nicolas Djordjevic on Mon Oct 31, 2011 12:24 am

I just want to say that I am agreeing with this.
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Re: Vehicle Damage

Post by Nico on Mon Oct 31, 2011 12:28 am

I do agree. Inrease RP => Add more jobs => Mechanics !

Adding something like mechanics will do the next => Add more RP=>Fix the problem with people /v p and repairing their cars. =>Another way of making money IC. About the script..I'm not good at that..

Conclusion : Something like this should be done.

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Re: Vehicle Damage

Post by [Graziano]Adrian on Mon Oct 31, 2011 12:31 am

People will become a mechanic, in a chase /v repair, then; No the vehicle HP was already soo!! It must give the CMD to /repair only to official factions.
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Re: Vehicle Damage

Post by DeRon Ellis on Mon Oct 31, 2011 12:44 am

Larson is Official, I have a mechanic position in Larson already. So if we get a command, only the Larson Mechanics will use it. There would also need to be a timer for the repair to prevent Non-Rp repairs in those situations.

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Re: Vehicle Damage

Post by Simon Bourne on Mon Oct 31, 2011 12:49 am

Why don't you script a "Disable" thing? So when the car's HP goes below 400-300 you can't /engine it and the engine stops.
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Re: Vehicle Damage

Post by Tom Boegs on Mon Oct 31, 2011 1:29 am

Commander Oxide wrote:Why don't you script a "Disable" thing? So when the car's HP goes below 400-300 you can't /engine it and the engine stops.

So we finally get rid off all the clowns that want to play al qaeda
And yes i support this
Not suer but in o.3d or o.3e you can set vehicle hp like SD Cruiser will gain damage slower Sultan will gain damage faster..
etc...
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Re: Vehicle Damage

Post by Max Woods on Mon Oct 31, 2011 8:53 am

Also add if someone crashes with the vehicle, and he didnt /seatbelt command before, his HP goes down if he crashes.
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Re: Vehicle Damage

Post by Gabriel Van Helsing on Mon Oct 31, 2011 3:54 pm

Well i all ready suggested something to prevent reckless 2 people commented on it , ^_^ .

My idea would have added Job + realism + RP + Driving experience and its just a simple thing + it would have added some realism for cops....

2 people commented , i support this , but it wont change much. people will just become mechanics and repair there own cars . not a big deal.

but its true it would add to the RP.
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Re: Vehicle Damage

Post by Ferdinand Brixius on Mon Oct 31, 2011 4:03 pm

CoolSuave wrote:Larson is Official, I have a mechanic position in Larson already. So if we get a command, only the Larson Mechanics will use it. There would also need to be a timer for the repair to prevent Non-Rp repairs in those situations.

Is it possible for Solarin to have the same IF it becomes official?
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