chappel entrance and interior

View previous topic View next topic Go down

chappel entrance and interior

Post by Nick Buchtele on Wed Dec 14, 2011 10:53 pm

screenshots:
[You must be registered and logged in to see this image.]

[You must be registered and logged in to see this image.]

[You must be registered and logged in to see this image.]

[You must be registered and logged in to see this image.]

and here is the code

under #define's
Code:
new ChappelEntrance;


under OnGameModeInit:
Code:
CreateObject(2959, 1283.8000488281, -824, 1089, 0, 0, 89.75);
CreateObject(2959, 1280.8000488281, -824.09997558594, 1089, 0, 0, 270.74731445313);
CreateObject(2395, 1280.6999511719, -783.90002441406, 1088.8000488281, 0, 0, 0);
CreateObject(14869, 1282.3000488281, -784.40002441406, 1089.5999755859, 0, 0, 90);
CreateObject(2180, 1280.4000244141, -809.79998779297, 1088.9000244141, 0, 0, 0);
CreateObject(2896, 1282.3000488281, -787.59997558594, 1089.5999755859, 0, 0, 0);
ChappelEntrance = AddStaticPickup(1254, 1, 2256.7673,-43.8035,26.4819,-1);


exit command:
Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/exit", cmdtext, true, 10) == 0)
        {
        if (GetPlayerInterior(playerid, 5) == true)
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);
        return 1;
        }
}

sorry my enter command did errors but here is entrance position:
Code:
SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);

make it to FS because i can't load my FS due to server.cfg not working
avatar
Nick Buchtele
Forum Member
Forum Member

Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 39
Location : Czech

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Raiden Akimoto on Wed Dec 14, 2011 10:59 pm

Wow, Mad Dogg Mansion turns out to be a chapel. Cool. Wait, why does the icon had to be that skull?
avatar
Raiden Akimoto
Sheriff's Department
Sheriff's Department

Personal Text : Fap fap fap, who fap? Shlick shlick shlick who shlick?
Posts : 720
Join date : 2011-07-31
Age : 23
Location : Malaysia

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Odin on Wed Dec 14, 2011 11:02 pm

I do not like it, sorry.
Doesnt fit at all.
avatar
Odin
R.C.S.
R.C.S.

Personal Text : Do not drink before school, trust me.
Posts : 644
Join date : 2011-06-24
Age : 23
Location : In a cave

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Nick Buchtele on Wed Dec 14, 2011 11:05 pm

of course it was work of 10 minutes Very Happy
anyways if anyone have interest about making it better, feel free to edit it and write it into reply so thanks and that skull is because its not bussiness or house, its not ownable Smile
avatar
Nick Buchtele
Forum Member
Forum Member

Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 39
Location : Czech

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Raiden Akimoto on Wed Dec 14, 2011 11:11 pm

Nick Buchtele wrote:of course it was work of 10 minutes Very Happy
anyways if anyone have interest about making it better, feel free to edit it and write it into reply so thanks and that skull is because its not bussiness or house, its not ownable Smile

IDK how to edit people map. Can teach me how?
avatar
Raiden Akimoto
Sheriff's Department
Sheriff's Department

Personal Text : Fap fap fap, who fap? Shlick shlick shlick who shlick?
Posts : 720
Join date : 2011-07-31
Age : 23
Location : Malaysia

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Nick Buchtele on Wed Dec 14, 2011 11:27 pm

you cant just edit, you must open new map in your MTA sa map editor and just make it how you want and compile, you know that...
avatar
Nick Buchtele
Forum Member
Forum Member

Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 39
Location : Czech

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Outcast on Thu Dec 15, 2011 12:46 am

There's a great editor for SAMP, you can find it on the SAMP forums. It supports even 0.3c+ objects and you can import maps by pasting the code into it. Just search on SAMP forums for Map Editor 0.3d
avatar
Outcast
Developer
Developer

Posts : 254
Join date : 2011-04-25
Age : 23
Location : Croatia

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Ferdinand Brixius on Thu Dec 15, 2011 1:47 am

Erm.. You kinda.. Can't do that without my permission IC..
avatar
Ferdinand Brixius
Donator
Donator

Personal Text : I don't care what you think about my signature, I'm protecting my freedom.
Posts : 652
Join date : 2011-01-31
Age : 20
Location : Birmingham, England.

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Kenneth Sullivan on Thu Dec 15, 2011 2:07 am

Plus, mad dog's mansion... its just too big to even fit the church in reality. Perhaps using a reasonable sized interior would be best.


Last edited by Kenneth Sullivan on Thu Dec 15, 2011 2:19 am; edited 1 time in total
avatar
Kenneth Sullivan
Human
Human

Personal Text : LEGO!
Posts : 170
Join date : 2011-05-02
Age : 21
Location : United States

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Raiden Akimoto on Thu Dec 15, 2011 2:16 am

Nick Buchtele wrote:you cant just edit, you must open new map in your MTA sa map editor and just make it how you want and compile, you know that...

You mean, copy your codes, save it, then go to MTA M.E and open new map?
avatar
Raiden Akimoto
Sheriff's Department
Sheriff's Department

Personal Text : Fap fap fap, who fap? Shlick shlick shlick who shlick?
Posts : 720
Join date : 2011-07-31
Age : 23
Location : Malaysia

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Nick Buchtele on Thu Dec 15, 2011 9:17 pm

no, as "Outcast" said, you should use different editor which have editable maps by pasting code
avatar
Nick Buchtele
Forum Member
Forum Member

Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 39
Location : Czech

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Vincent Rogue on Fri Dec 16, 2011 4:29 pm

How about just use the Interior of the Real Church in L.S? -.-
avatar
Vincent Rogue
Elite Cake
Elite Cake

Personal Text : -Assassin User-
Posts : 93
Join date : 2011-06-02
Age : 21
Location : Know it In Character :)

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Nick Buchtele on Fri Dec 16, 2011 4:34 pm

there is no church interior in ls
avatar
Nick Buchtele
Forum Member
Forum Member

Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 39
Location : Czech

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Vincent Rogue on Fri Dec 16, 2011 4:50 pm

Dude....look for the church -.-
avatar
Vincent Rogue
Elite Cake
Elite Cake

Personal Text : -Assassin User-
Posts : 93
Join date : 2011-06-02
Age : 21
Location : Know it In Character :)

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Ferdinand Brixius on Fri Dec 16, 2011 5:18 pm

What's the point? I said you can't do it without my saying so IC. I paid a shedload for its restoration also, I'm currently inhabiting it ICly.
avatar
Ferdinand Brixius
Donator
Donator

Personal Text : I don't care what you think about my signature, I'm protecting my freedom.
Posts : 652
Join date : 2011-01-31
Age : 20
Location : Birmingham, England.

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Max Woods on Fri Dec 16, 2011 5:44 pm

Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/exit", cmdtext, true, 10) == 0)
        {
        if (GetPlayerInterior(playerid, 5) == true)
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);
        return 1;
        }
}

This will be a major fail. Why? Because there's no If(IsPlayerInRangeOfPoint), so people can be in LV and type /exit to exit the building. Not liking it. Sorry.
avatar
Max Woods
Donator
Donator

Posts : 1171
Join date : 2011-01-02
Location : Croatia, Sea Side

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Odin on Fri Dec 16, 2011 5:49 pm

Ferdinand Brixius wrote:What's the point? I said you can't do it without my saying so IC. I paid a shedload for its restoration also, I'm currently inhabiting it ICly.

I didnt know churches are owned by people and not the government, I must check my resources.
avatar
Odin
R.C.S.
R.C.S.

Personal Text : Do not drink before school, trust me.
Posts : 644
Join date : 2011-06-24
Age : 23
Location : In a cave

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Nick Buchtele on Fri Dec 16, 2011 10:02 pm

ferdinant brixius fuck off already with your "i dont tell it IC"
avatar
Nick Buchtele
Forum Member
Forum Member

Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 39
Location : Czech

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Max Woods on Fri Dec 16, 2011 11:23 pm

Nick Buchtele wrote:ferdinant brixius fuck off already with your "i dont tell it IC"


You sir, leave VHRP with that attitude.
avatar
Max Woods
Donator
Donator

Posts : 1171
Join date : 2011-01-02
Location : Croatia, Sea Side

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Max Addams on Fri Dec 16, 2011 11:46 pm

No use for this Church its a useless thing so no need of it.
avatar
Max Addams
E.M.S.
E.M.S.

Personal Text : WTF!!!
Posts : 176
Join date : 2011-10-07
Age : 20
Location : Somewhere in the World!!

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by ArielV on Fri Dec 16, 2011 11:59 pm

>No use for church

>It can increase RP

mfw.

ArielV
E.M.S.
E.M.S.

Posts : 962
Join date : 2011-03-28
Age : 23
Location : A Treehouse.

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Max Addams on Sat Dec 17, 2011 12:12 am

Some more RP will increase if beside this some cmds are scripted

/Marry /acceptmarrige
/Divorce
These cmds are scripted so its really good otherwise no use
avatar
Max Addams
E.M.S.
E.M.S.

Personal Text : WTF!!!
Posts : 176
Join date : 2011-10-07
Age : 20
Location : Somewhere in the World!!

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Terry Winston on Sat Dec 17, 2011 12:41 am

Churches are privatly owned the majoraty of the time enless they are a land mark like st pauls cathedral i think the church in pc would be privatly owned.

And since no one ever layed claimed too it it was just a derialict building now ferdinard has payed to restore it and payed for the land it stands on so he is the legall owner.

_________________
Terry Winston -- Human -- SD Under Sheriff
avatar
Terry Winston
In Game Administrator
In Game Administrator

Posts : 638
Join date : 2011-06-02
Age : 25
Location : England

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Sonerin on Sat Dec 17, 2011 10:46 am

Max Addams wrote:Some more RP will increase if beside this some cmds are scripted

/Marry /acceptmarrige
/Divorce
These cmds are scripted so its really good otherwise no use

There's no need for this. You can simply roleplay the marriage.
avatar
Sonerin
Expert Killer
Expert Killer

Personal Text : Non silba, sed anthar.
Posts : 355
Join date : 2011-07-30
Location : Turkey.

View user profile

Back to top Go down

Re: chappel entrance and interior

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum